Showing posts with label Two Player. Show all posts
Showing posts with label Two Player. Show all posts
Wednesday, February 26, 2014
Tuesday, February 18, 2014
Yankin' My Chains
One of my favorite things in Guild Wars 2 is something called the Living Story (or Living World. It got changed at some point, but I prefer the old name), which is a great overarching story line that affects the entire game, rather than a small instance created for a player(s). The story so far has been running for about a year and a half, with the rogue Sylvari Scarlet Briar as the delightfully insane antagonist.
Now, I won't go into details about what's going on so far (find those here!), but long story short Scarlet has managed to build an army consisting of Tyria's least desirable forces: The mole monsters Dredge and the Charr's fallen Flame Legion make up the Molten Alliance, the worm-like Krait and the Sylvari's Nightmare Court joined as the Toxic Alliance, and the Aetherblade pirates all joined to help Scarlet achieve...Well, we don't really know what she's after. Not exactly yet. But it involves alot of watchwork robo-butts.
As of this posting Scarlet's great watchwork Marionette hangs above the Shiverpeak Mountains in Lornar's Pass. Defeating her is a trial requiring literally a hundred great warriors and mages to band together for the goal of cutting her down.
And there in lies the problem.
See, I play in the server Dragonbrand. And Dragonbrand players...are dicks.
Well with that attitude we will, jackass!
With barely enough players to fill one of the five lanes needed for the fight (around 20-25 are needed for each) it became almost impossible to pull off even a single chain cut, let alone the five needed to ground her. Sick of my server's lack of enthusiasm (and frankly, their overall bad attitude), Aaron and I paid a quick visit to our original sever, Tarnished Coast.
Why...Why did we ever transfer? This place..it's almost magical how much more seriously the players take the Living Story... and the game overall. They actually discuss the game's lore, instead of moaning about how unoriginal and boring Scarlet is. They encourage each other rather than belittle...
The best part of all? Despite this being its final night, people are still doing the current Living Story: The actually marionette has five full lanes! We're still failing, but damn it there's effort!
While Aaron and I collect the necessary resources to make our stay in TC a little more permanent, a dark wind begins to blow. Scarlet has her next target in her sights: Tomorrow, the most prominent city in all of Tyria, a central hub of trade and activity, will fall.
This-is-gonna-be-AWESOME.
Now, I won't go into details about what's going on so far (find those here!), but long story short Scarlet has managed to build an army consisting of Tyria's least desirable forces: The mole monsters Dredge and the Charr's fallen Flame Legion make up the Molten Alliance, the worm-like Krait and the Sylvari's Nightmare Court joined as the Toxic Alliance, and the Aetherblade pirates all joined to help Scarlet achieve...Well, we don't really know what she's after. Not exactly yet. But it involves alot of watchwork robo-butts.
![]() |
| And robo-stilettos. |
As of this posting Scarlet's great watchwork Marionette hangs above the Shiverpeak Mountains in Lornar's Pass. Defeating her is a trial requiring literally a hundred great warriors and mages to band together for the goal of cutting her down.
And there in lies the problem.
See, I play in the server Dragonbrand. And Dragonbrand players...are dicks.
"Oh nooooooooo, I don't wanna go fight the marionette...I already finished the thing and we'll just fail anywaaaay"
Well with that attitude we will, jackass!
With barely enough players to fill one of the five lanes needed for the fight (around 20-25 are needed for each) it became almost impossible to pull off even a single chain cut, let alone the five needed to ground her. Sick of my server's lack of enthusiasm (and frankly, their overall bad attitude), Aaron and I paid a quick visit to our original sever, Tarnished Coast.
Why...Why did we ever transfer? This place..it's almost magical how much more seriously the players take the Living Story... and the game overall. They actually discuss the game's lore, instead of moaning about how unoriginal and boring Scarlet is. They encourage each other rather than belittle...
The best part of all? Despite this being its final night, people are still doing the current Living Story: The actually marionette has five full lanes! We're still failing, but damn it there's effort!
![]() |
| Really, a little effort is all we can ask in light of robo-nipples. |
While Aaron and I collect the necessary resources to make our stay in TC a little more permanent, a dark wind begins to blow. Scarlet has her next target in her sights: Tomorrow, the most prominent city in all of Tyria, a central hub of trade and activity, will fall.
This-is-gonna-be-AWESOME.
Labels:
Gaming,
Geeky Cat,
Guild Wars 2,
MMORPG,
PC,
Two Player
Monday, February 17, 2014
Griffe de l'amour
Happy belated Valentine's Day and Singles Awareness Day! I believe my recent tardiness to be excusable, as I have been stuck in bed for two days! Yay!
Valentine's Day has come and gone. Some couples spent the day of love on romantic candle-lit dinners or exchanging tokens of their affections.
Aaron and I exchanged germs.
Now, being sick on Valentine's day would ruin most couple's plans, but not us. We spent our holiday vacationing in beautiful Tyria, in the province of Frostgorge Sound. A chilly local to be sure, but perfect for hunting Claws...of the Jormag variety.
Yes, we spent Valentine's Day (and today. Don't judge us, we're still sick) on the ultimate multiplayer game: an MMORPG, and Guild Wars 2 was the perfect choice.
Now, the Claw of Jormag fight is a type of event called a world event, one which is both more difficult and more rewarding than other events. The Claw is an icy level 80 dragon, lieutenant of the Elder Dragon Jormag, and can be, quite frankly, a bitch of an event.
Now, usually the group taking down the Claw numbers in the dozens: 30, 40 players all manning bazookas or protecting bomb wielding golems.
Usually.
On this day our numbers were closer to ten. Just ten players to take down the Claw's protective wall, while besieged on all sides by the Claw's minions. Players would be rezzed only to drop again seconds later. Yet despite the overwhelming odds against us the Claw's defenses slowly but steadily fell. It seemed we may yet stand a chance...
As the Claw again took to the air the NPC forces on the ground shot it down, grounding it a short distance away. For this leg of the battle we were lucky to be joined by another ten or so players, but the clock was still ticking down. We had very little time to chip away a whooping half of the beast's health, something we could only achieve if the bomb-carrying golems managed to survive long enough to deliver their packages.
With but with two of our thirty minute time limit remaining we finally felled the beast. It was by and far the most satisfying Claw battle either of us have ever taken part in.
Sweet, sweet challenge.
Valentine's Day has come and gone. Some couples spent the day of love on romantic candle-lit dinners or exchanging tokens of their affections.
Aaron and I exchanged germs.
Now, being sick on Valentine's day would ruin most couple's plans, but not us. We spent our holiday vacationing in beautiful Tyria, in the province of Frostgorge Sound. A chilly local to be sure, but perfect for hunting Claws...of the Jormag variety.
Yes, we spent Valentine's Day (and today. Don't judge us, we're still sick) on the ultimate multiplayer game: an MMORPG, and Guild Wars 2 was the perfect choice.
Now, the Claw of Jormag fight is a type of event called a world event, one which is both more difficult and more rewarding than other events. The Claw is an icy level 80 dragon, lieutenant of the Elder Dragon Jormag, and can be, quite frankly, a bitch of an event.
![]() |
| Isn't he cute? |
Now, usually the group taking down the Claw numbers in the dozens: 30, 40 players all manning bazookas or protecting bomb wielding golems.
Usually.
On this day our numbers were closer to ten. Just ten players to take down the Claw's protective wall, while besieged on all sides by the Claw's minions. Players would be rezzed only to drop again seconds later. Yet despite the overwhelming odds against us the Claw's defenses slowly but steadily fell. It seemed we may yet stand a chance...
As the Claw again took to the air the NPC forces on the ground shot it down, grounding it a short distance away. For this leg of the battle we were lucky to be joined by another ten or so players, but the clock was still ticking down. We had very little time to chip away a whooping half of the beast's health, something we could only achieve if the bomb-carrying golems managed to survive long enough to deliver their packages.
With but with two of our thirty minute time limit remaining we finally felled the beast. It was by and far the most satisfying Claw battle either of us have ever taken part in.
Sweet, sweet challenge.
Labels:
Gaming,
Geeky Cat,
Guild Wars 2,
MMORPG,
PC,
Two Player
Monday, February 10, 2014
Love is Golden: A post by Aaron
I'm lazy today! As a result, today's post on the SEGA game Golden Axe is brought to us courtesy of Aaron:
Ah, Golden Axe. How long has it been since I have given you a serious playthrough? Whenever I think of Sega, Golden Axe is one of the first games that pops into my head, along with the obligatory Sonic, Mutant League Sport Series, Comix Zone and Aladdin. Yes, Disney did make a game from a movie that is really good and worth playing. I knew this game to be slightly difficult in the past and I was hoping time would not have made it any easier.
I had beaten the game several times in the past. Golden Axe is not in the same class of difficulty as Dark Souls or Ninja Gaiden. Those games are difficult until you learn their patterns. Even after you learn their patterns they can still make you feel like an armless man in a boxing match. But I knew and remembered the patterns for Golden Axe. Now all I have to do is remember how to ride this particular bike... with another person making me do all the peddling. (*GC note: HEY!)
From the beginning I knew this was going to be rough seeing as how I was being battered by Melissa more than the enemies. We had not even passed halfway through the stage and my first life was almost destroyed. What was happening to me? Why was I so gracefully dodging the enemies but unable to evade any strikes from her? It was almost as if her blade had a Dwarven magnet in it.
All was well until we started to encounter the skeletons. Skeletons in Golden Axe have always been the bane of me with this playthrough being no different. At one point I recall trying to get out of a double team by the skeletons when I look over and see Melissa's character just staring at us. I was sitting there being curbstomped and all she could say to me was "I thought you had it under control". Don't worry about me, my possum like defense will lure them into a false sense of security. (*GC Note: I did! I thought he had it!)
This entire experience reminded me why I hate games that had friendly fire. It would turn a fun peaceful game into essentially what every game of Monopoly turns into: alot of yelling, fighting and crying.
Older co-op games sure haven't changed much.
I had beaten the game several times in the past. Golden Axe is not in the same class of difficulty as Dark Souls or Ninja Gaiden. Those games are difficult until you learn their patterns. Even after you learn their patterns they can still make you feel like an armless man in a boxing match. But I knew and remembered the patterns for Golden Axe. Now all I have to do is remember how to ride this particular bike... with another person making me do all the peddling. (*GC note: HEY!)
From the beginning I knew this was going to be rough seeing as how I was being battered by Melissa more than the enemies. We had not even passed halfway through the stage and my first life was almost destroyed. What was happening to me? Why was I so gracefully dodging the enemies but unable to evade any strikes from her? It was almost as if her blade had a Dwarven magnet in it.
![]() |
| *GC Note: Let it be known: I got hit by him just as much. Have you ever been headbutted by a horned Dwarf? Didn't think so. |
All was well until we started to encounter the skeletons. Skeletons in Golden Axe have always been the bane of me with this playthrough being no different. At one point I recall trying to get out of a double team by the skeletons when I look over and see Melissa's character just staring at us. I was sitting there being curbstomped and all she could say to me was "I thought you had it under control". Don't worry about me, my possum like defense will lure them into a false sense of security. (*GC Note: I did! I thought he had it!)
This entire experience reminded me why I hate games that had friendly fire. It would turn a fun peaceful game into essentially what every game of Monopoly turns into: alot of yelling, fighting and crying.
Older co-op games sure haven't changed much.
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