Wha....Where...Where am...I....
What year is it?
Starbound certainly has that affect on people...Minutes, hours, days go by with little or no recognition of the passage of time. Seriously, what's time when you can be flying around the universe exploring planets? In a space ship?
You start, of course, like many other games: Character creation. There are six races to choose from:
Avian: Zealot Bigbirds
Floran: For you vegetarians out there
Hylotl: Fishy fish...Fish...
Apex: Simian savants
Glitch: Robots who like to get medieval
Human: Booooooooooooriiiiiiiiiiiiiiiiiiiiing
As an old fan of Sesame Street I choose Avians...
...And then I began my career as a professional locust.
I travel from planet to planet, sector to sector, and leech. I mine all surface ore. I raid any and all settlements, because I may not need a giant rabbit statue or 14 refrigerators, but dammit I want it. What the hell is a robot doing with a wooden toilet, anyway?
Starbound, like Terraria before it, brings out my worst hording tendencies. I pocket anything and everything what isn't nailed down, and some things that are. I once partially dismantled a Glitch village because I figured I might use the thatch roofs for something down the road...Maybe.
Starbound is a massive undertaking. There are literally thousands of systems and planets within the game, each with it's own unique flora and fauna. Alien monsters are built using a randomizer, so you can see a myriad of terrifying and adorable creatures, some of which may or may not melt your face off with acid... And or fire. The planets are also randomized, consisting of anything from snow to brains to jungles to grasslands.
The game is currently in beta, so issues and updates are common, but even early on it's proving to be amazing. Even an update-related character wipe a few days ago failed to dampen my enthusiasm, although it is heartbreaking to lose a diamond pickaxe just after acquisition.
Showing posts with label Starbound. Show all posts
Showing posts with label Starbound. Show all posts
Monday, December 16, 2013
Wednesday, December 4, 2013
Frackin' Fractals
New Fractals have come to Tyria and Guild Wars 2, and with their arrival I decided to finally try them.
They certainly weren't what I expected.
I mean, who expects to fight giant cat golems? Who? I didn't. Nor did I expect to bow to a billion story tall man-statue, dance with holograms, or get eaten by swarms of piranha. But by gum those things happened.
Thanks John!
They certainly weren't what I expected.
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| meow meow meow meow meow meow meow meow meow meow meow meow meow meow meow |
I mean, who expects to fight giant cat golems? Who? I didn't. Nor did I expect to bow to a billion story tall man-statue, dance with holograms, or get eaten by swarms of piranha. But by gum those things happened.
Fractals are more or less like the dungeons of the game, but rather than following the story mode followed by three separate explorable paths model, Fractals consist of three individual instances, generally unrelated to each other, and each with a mini-boss and a treasure chest at the end. After completing one you are teleported to the next, and so on. After the third instance you enter a fourth, consisting of a larger boss.
And what a pain in the tail they are. My first boss was a giant, and I mean freaking huge, tentical...thing. I don't really know what it was, but it was big, covered in tenticals, had one ginormous dripping eye that haunted my nightmares and waking mind for about three days afterward.
I think tonight I might try and...What's this? A gift on Steam?
STARBOUND!! I GOT STARBOUND!!!! TEARRIA IN SPAAAAAAAAAAAAAAAAAACE!!!!
Come, Meatliver, the universe awaits!!
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| Seriously. Started up character creation, and the game named me Meatliver. Who am I to mess with perfection? |
Thanks John!
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